Follow mpollind
Follow
Following mpollind
Following
Add To Collection
Collection
Comments
Devlog
Amnesia The Dark Descent Redux
←
Return to Amnesia The Dark Descent Redux
Devlog
Visibility Buffer
November 18, 2023
by
mpollind
3
#visibility buffer, #vulkan, #directX12, #amnesia
I've spent a bit of time working on implementing a visibility buffer. I've been in the progress of moving the engine to be bindless. I allocate 2048 descriptors and have a scheme of moving textures in...
Continue reading
Amnesia The Dark Descent Redux: V1020
September 25, 2023
by
mpollind
1
- This Hotfix resolves a texture loading problem on window ( https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/pull/85) no more confetti...
Continue reading
Amnesia The Dark Descent Redux: V1019
September 24, 2023
by
mpollind
1
#Amesia
- Fixed dissolve effect things now dissolve correctly. - General cleanup and simplifying code for material data. - Improve Parallax Occlusion ( https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/pull...
Continue reading
HBAO+
September 07, 2023
by
mpollind
1
#Amnesia, #SSAO
I'm not really a fan of the SSAO that exists in the game; it's a bit outdated, and the results look kind of rough. I've been reading up on other AO methods and settled on an older but newer technique...
Continue reading
Amnesia The Dark Descent Redux: V1015
September 07, 2023
by
mpollind
1
This build adds back world reflections to the game. fixes rendering artifacts with screen static when the player is hurt enough...
Continue reading
Adding Back World Reflections
September 06, 2023
by
mpollind
1
#Amnesia, #Modding
The last major feature I wanted to get into this rework was world reflections. That is still missing from the last release which was v1013. delayed doing this change because the original code would re...
Continue reading