HBAO+
I'm not really a fan of the SSAO that exists in the game; it's a bit outdated, and the results look kind of rough. I've been reading up on other AO methods and settled on an older but newer technique published by Nvidia: HBAO+. It's an easy solution that can be implemented in a day or two of work and should help improve the game visually.
AO is kind of cheaty, though. There are much better techniques, but those involve either supporting a GPU with ray accelerators or introducing support for baked light maps, which can be time-consuming to implement. On the order of weeks vs days.
There is this weird checkerboard pixel noise over the whole pass I would like to address at some point. for now this should be pretty good.
Color
AO Quarter
Color + AO
Final
Get Amnesia The Dark Descent Redux
Amnesia The Dark Descent Redux
Status | In development |
Category | Game mod |
Author | mpollind |
Tags | frictional-games, Horror |
More posts
- Visibility BufferNov 18, 2023
- Amnesia The Dark Descent Redux: V1020Sep 25, 2023
- Amnesia The Dark Descent Redux: V1019Sep 24, 2023
- Amnesia The Dark Descent Redux: V1015Sep 07, 2023
- Adding Back World ReflectionsSep 06, 2023
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